LOS ANGELES, BERLIN and HONG KONG, Sept. 22, 2009 (GLOBE NEWSWIRE), today announced an agreement to produce an interactive game application for
Robbie Williams, the multi-BRIT-Award-winning music artist, on the iPhone and iPod touch platform. The application will feature
Robbie Williams' new music from the forthcoming album "Reality Killed the Video Star" and incorporate cutting edge 3D game play of the rally driving game genre. The launch date of the title is tentatively scheduled for the fourth quarter of 2009, pending approval. The artist is releasing the mobile game in parallel to the new album, which features the music and key visual theme of the record.
Being voted as the greatest artist of his time,
Robbie Williams amassed more than 55 million worldwide album sales, the most BRIT Awards in history as well as a Guinness World Record for selling 1.6 million tickets in a single day. He has appeared on the list of the all time Top 1000 biggest selling albums in the United Kingdom six times and was inducted into the UK Music Hall of Fame in 2004. His everlasting albums include Life Thru a Lens (1997), I've Been Expecting You (1998), Sing When You're Winning (2000), Swing When You're Winning (2001), Escapology (2002), Intensive Care (2005), and Rudebox (2006). The new album "Reality Killed the Video Star" will be released on November 9 worldwide on Virgin Records.
"We are honored to have been chosen to work on this game application for
Robbie Williams. His rather unconventional style lends itself well to different game genres and will allow us to produce a fun game. Production has started and we intend to launch the game around the launch date of
Robbie Williams' new album "Reality Killed the Video Star" in November this year on the iPhone platform," said Eberhard Schoneburg, CEO of Artificial Life, Inc.
(iPod is a trademark of Apple Inc., registered in the U.S. and other countries. iPhone is a trademark of Apple Inc.)
About Artificial Life, Inc.
Artificial Life, Inc. (OTCBB:ALIF - News) is a public U.S. corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarter) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, and content and business applications, Artificial Life provides 2D and 3D multi- and single-player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming.
This press release contains "forward looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward looking statements by terminology such as "may", "will", "should", "expect", "intend", "plan", "anticipate", "believe", "estimate", "predict", "potential", "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 10, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.